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Limit Break
Senior Unity Engineer
about 5 hours ago | 10 views | 1 applications

Senior Unity Engineer

Full-time
Onsite, Japan

About the company

Deep expertise. Personal and Industry evolution. Impeccable craft. These are Limit Break’s founding principles. Limit Break is founded by global industry leaders in mobile gaming. We are unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities who will take gaming economies for both players and traders to new limits. We combine the power of technology, and creative vision to create experiences that connect people from all corners of the globe. Limit Break is backed by leading investors that include Buckley Ventures & Paradigm Ventures. The adoption rate and a number of public and private partnerships is proving it to be the next wave of technology of the future and Gaming is leading the way.

Job Summary

About the role:

Limit Break is founded by global industry leaders in mobile gaming, unlocking its potential beyond games to transform digital markets into real-world economies and digital worlds into vibrant communities. Backed by Buckley Ventures and Paradigm Ventures, Limit Break combines the power of technology and creative vision to create experiences that connect people from all corners of the globe.

We are seeking an exceptional Unity Engineer to spearhead an exciting new venture — developing a cutting-edge, mid-core, 3D mobile game from concept to reality. You'll collaborate closely with a small yet dynamic team to craft and refine the game's prototype, then take charge of scaling the team from pre-production to full production.

Responsibilities:

📍Design, implement, and maintain robust gameplay systems in Unity (C#). 📍Collaborate with designers and artists to bring features to life. 📍Design and implement modular, data-driven systems in Unity that can respond to live configuration and content changes. 📍Interface with our backend team to ensure smooth client-server communication. 📍Contribute to architecture decisions and help mentor junior developers. 📍Diagnose and resolve issues related to performance, crashes, and build size using Unity's profiling and debugging tools. 📍Take full ownership of features — seeing them through from concept to polish — and make them the best they can be.

Requirements:

📍8+ years of professional experience in game development, 5+ years working in Unity. 📍Strong Unity and C# skills, with a deep understanding of the engine lifecycle. 📍Has shipped one or more live service games targeting mobile with Unity. 📍Ability to confidently work within a large, established Unity codebase, refactoring and extending existing systems with minimal disruption. 📍A proactive mindset and pride in taking ownership of features from start to finish. 📍Strong understanding of Unity's architecture, including best practices for MonoBehaviours, ScriptableObjects, Prefabs, and Addressables. 📍Ability to work autonomously while communicating clearly and collaborating with engineers, designers, and artists.

Nice-to-have: 📍Bilingual proficiency in English and Japanese. 📍Knowledge of backend tech including GoLang, Redis, SQL, and Docker. 📍Experience with Free-to-play titles. 📍Familiarity with CI/CD pipelines.

If this role isn't the perfect fit, there are plenty of exciting opportunities in blockchain technology, cryptocurrency startups, and remote crypto jobs to explore. Check them on our Jobs Board.

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